Medievel II: Total War
The Real Time Strategy Genre was revolutionized with the Total War series by Sega and Creative Assembly. Their initial release games were choppy in graphics and game play, but when Medieval II entered the field, everything changed quite drastically.
In Medieval II you get to experience the world during the period of the First Crusade. You can control one of many nations in various styles of campaign maps for either world conquest or to succeed in your own crusade.
There are two basic styles of play in Medieval II, the turn by turn campaign world map pitting all countries against each other, and then quick battles which may either be pre-determined by a downloaded map or customized in field or siege battles. Each play mode has its own unique style and flavor and always granting access to the same selection of countries, which have varied units with varied strengths and weaknesses. These variations are what allow some armies to succeed where others would normally fail.
Since the initial release of Medieval II, Sega has released an additional expansion pack to add to the game in unique ways. The expansion was faithfully dubbed Medieval II: Total War: Kingdoms. With the expansion pack the player gains access to four new campaign modes for specialized battle scenarios: The Americas, Britannia, Crusades, and Teutonic.
In The Americas the player is now able to fight battles to conquer the new world with one of seven playable factions.
In Britannia the player controls one of five factions vying for all of the British Isles.
In the Crusades campaign the battles are focused in the Egypt area where the player can control one of five factions.
In the Teutonic campaign all of northeastern Europe is available with four initial factions, and two bonus factions available via unlocking by playing the game only.
With Medieval II the Total War series has truly shown the drastic evolutionary steps that Real Time Strategies can take, and can prove interesting not only to gamers, but to history buffs seeking to experience some of what they have learned.