Besides, this is much cooler than a typical boring FAQ!!
Enjoy!!!





| Alpha: What began in July. I made the grievous error of calling it a very early beta, for which I am terminally sorry. I will regret that until I die. Alpha does not have anyone playing who does not draw a paycheck from Mythic.
Double Secret Beta: That is just beyond alpha, and includes people who work for EA Mythic Studio Only. Summer 2006 First Stage of Closed Beta (Beta 1): What we are in now. Sometimes called "Friends and Family," somewhat inaccurately, this is a stage where there is actually a game, but it is not usually very complete or even stable for that matter. In this first closed phase, we begin including people outside our studio, but bound by the employee NDA. EA Employee Only. Fall 2006. Beta 1.7, After Things Stop Going Boom Every Day: This is the stage you'll start seeing community testers. People who have tested for Mythic for years, or have been otherwise recommended to us as quality volunteer testers, are starting to be included. There is usually a restriction on how many people get in at this point, and often perfectly wonderful people are left out. STARTS: TENTATIVE DATE: Early 2007 Beta 2: Still closed and covered under NDA, invitees include prize winners, guilds that win the guild contest, and some members of the print and web media - usually the ones we have relationships with. People who work at GW retail shops are getting in here, and we've got some plans for existing Dark Age of Camelot players to be invited to check out their new sibling. There will be up to a thousand people by the end of Beta 2. STARTS: TENTATIVE DATE: Early Spring 2007 Beta 3: Closed, NDA. This is where Lady Luck will wave her wand. We will be choosing randomly from the giant pool of people who are subscribed to our newsletter. This phase will have thousands of people invited, possibly as many as ten thousand. STARTS: TENTATIVE DATE: Summer 2007 Final Beta: No NDA. Because there is no NDA, people often refer to this as "open beta." But I wanted to be really clear with you guys - we are not planning the kind of open beta where everyone with internet access can download the game and hop in. That's nutty. Right now, we are tentatively considering having everyone who pre-orders the game invited to this phase of beta. This phase will also invite winners from our big media promotions. STARTS: TENTATIVE DATE: Summer 2007 Release: The game is scheduled for release during the fourth quarter of 2007. |








Online play will require a subscription and Internet connection
Pause to take a look and see how your faction is doing before you log in and jump into the action.
Play on either RP or non-RP. The RP servers will be more strictly enforced for RP behaviors.
The game world is divided into two realms, three battlefronts, six armies, and twenty-four character careers. Fight for the Armies of Order (Dwarf, High Elf and Empire) or the Armies of Destruction (Greenskin, Dark Elf, or Chaos). Travel and wage war across three unique battlefronts.
Choose from among 4 Race Specific Careers per Army
Purchase skill packages to customize your character
Enjoy player models that change to reflect the relative power of a character (i.e., Orcs grow in size and Dwarfs' beards get longer). A mixed item system where Dwarfs armor looks nothing like goblin armor, and a customizable armor and a visual guild system that allows a player to make their character truly unique.
Customize and configure your UI from within the game, reorganizing and applying custom skins.
Enjoy day and night cycles and weather effects.
Take part in a next generation Realm vs. Realm system that integrates both PvP combat and PvE quests on the same map in support of the greater war.
Engage in four levels of RvR combat:
Undertake a wide variety of PvE and PvP quest types related to an army's war efforts, including:
Master a robust combat system that introduces Player Tactics (earned powers you equip prior to battle) and Morale Skills (combat options that increase in power when the momentum of battle is in your favor).
Advance through your chosen career in PvP, PvE, or a combination of the two.
Collect loot from dropped from enemy players and npc opponents equally, without the dreaded Bind on Pickup limitations to cripple player economic activity.
Sort the contents of your backpack by item type (so that you can browse only the potions you're carrying, or only the weapons). Store all quest-related items separately so that you'll never find yourself in the ridiculous position of being unable to take on an interesting new quest because you had only two slots left in your bag.
Embark on an epic quest to complete the Tome of Knowledge and unlock Warhammer lore, detailed monster information, and major story plotlines.
